RagingPanic wrote:I feel that people enjoy dueling and don't get tired of is that, for the most part, dueling is raw skill. Out of all the ways to PvP dueling is the one with the least amount of variables(Estus, NPCs, Environmental hazards, etc.). At least, that's why I duel.
Less variables does not mean more skill. I understand why this is more attractive, but it in no way generates a equation of more skill, just a more concentrated skill system.
Dueling concentrates on a few mechanics. Generally those around hitting players. However there is so many aspects of the game that aren't covered by this, that are very important and significant.
Stealth
Field Management
Awareness of Surroundings
Recourse Management
Let's get into this. As a host or as a phantom, we have several rings that are very good, yet never used in PvP because we -duel- as PvPers, and we never play the game as intended by from (or rarely so)
We have the Fog Ring and Hornet Ring. One of these was nerfed for good reasons, and then deemed useless by the playerbase, and one is generally used incorrectly. Together this set of rings made up the gear of an assassin, and was better scripted for a shadowed assassin popping out of the darkness and stabbing one in the back, then quickly finishing them off in their weakened state.
The Slumbering Dragoncrest Ring also played into this aspect, however for silence, you faced the cost of now being more visible due to the feet aura.
If backstab hitboxes weren't broken, all 3 of these rings would be deemed useless in PvP, but they have their place outside the dueling environment, and lend themself to gameplay styles that don't occur in dueling, yet one could not claim do not require skills. (You try lurking in the tree's of Darkroot garden, killing phantoms, and then vanishing without a trace before the other phantoms locate you! It's NOT as easy as it sounds.)
Healing is not permitted in a duel, however healing is a major aspect of the PvP environment. this aspect means that once you hit the target, you have two things you MUST think about...
1: Can i kill them before they heal
2: If not, is it better to hit them again after they heal, or run off and regroup now the next set of monsters.
A good invader can blow through all 10-20 flasks of the one they invaded, and attrition them to death with all the existant mobs.
Bows are not acclimated to the dueling arena, even if they can be used there with some success, they obviously shine in "non-conventional" PvP.
Tranquil Walk of Peace used to last ages, this was so you could cast it out of sight, and out of mind, and then lay in wait for your prey to pass by. It needed it's nerf because it's intent did not match how players tended to use it.
The game was not balanced around dueling, you should experience the full aspect of it before saying that dueling is a better show of skill, as all it does is showcase a specific set of skills, while outcasting or completely removing another set.