Loss of detail at long range with DSfix

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    SublimeSinner
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    Loss of detail at long range with DSfix

    Post by SublimeSinner on Tue Sep 25, 2012 10:44 pm

    I stopped being lazy and got the DSfix for skipping the opening credits (please take a lesson from VALVe). I get it up and running and it looks great. I force my camera to get a close up my toon only to see it get more pixelated. Think this is wrong I mess around with my resolution and couldn't fix it. This isn't too major of an issue so I go to Anor Londo to get me some PTDE action on my new mage. The beautiful vista of Gwyns keep looks like the damn end level castle in super mario brothers. This seem to have a range where it tapers off to crap. From 2 feet to about 500 everything looks great. Any one else having this bizarre issue or is my crapy graphics card tired?


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    Re: Loss of detail at long range with DSfix

    Post by SublimeSinner on Tue Sep 25, 2012 11:16 pm

    Delete this, I'm a tool to think they'd have anything preset.


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    Knight Alundil
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    Re: Loss of detail at long range with DSfix

    Post by Knight Alundil on Tue Sep 25, 2012 11:31 pm

    I'm actually having the exact same problem as you were, and i'm the kind of tool that has no idea how to fix it. Any chance you could throw some advice my way? happy

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    Re: Loss of detail at long range with DSfix

    Post by SublimeSinner on Wed Sep 26, 2012 9:01 am

    There's a parameter in the DSfix file to set the depth of field. I also found the Depth of field fog ugly but to each their own. The damn opening credit skip function doesn't work for me >sad.


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    NextGen FooL

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    Re: Loss of detail at long range with DSfix

    Post by NextGen FooL on Sun Sep 30, 2012 4:42 pm

    well as Durante wrote, if you're having graphic problems and you have enabled skipping opening credits, then this should be the first thing to turn off and hopefully resolve graphic problems


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