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    VUMSY'S PATCHED COVENANTS PATCH INCLUSION POLL

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    You may choose 3 of the given options below.

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    Total Votes: 70
    Poll closed
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    Post by DxV04 Thu Jan 19, 2012 2:38 am

    Options:
    #1. Occult damage increased when in darkwraith/gravelord covenant by 10% and a further 15% when black phantom.
    #2. Holy damage increased when in way of white/warrior of sunlight/princess guard covenant by 10% and a further 15% when white phantom.
    #3. Chaos covenant additions: chaos pyromancy scales with invested humanity in covenant/covenant level, Eingy sells cracked red eye orbs.
    #4. Princess guard covenant make invasions on covenant members not possible, but keeps co-op.
    #5. Maximum one phantom summoned against forest hunters and twilight new londo, can only be summoned after successful invasion.
    #6. Multiple covenant spells.
    #7. All of the above.
    #8. none

    If none exceeds 50%, none will be included, if it exceeds the votes of an option it will remove it/emphasize it less.

    I believe these options are rather self-explanatory, so any questions can be posted here and I, or others, will answer.
    This is not as much of a "fix what's broken" list, but rather a list of different means to give covenants more depths. as it is now, some covenants are simply not worth joining. Some of these additions however, would make various lacking covenants more worthwhile to stay in.

    Thank you for your contribution!
    - Vumsy
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    Post by DxV04 Thu Jan 19, 2012 2:42 am

    Same thing as the other polls quote: "As you guys know I have been sharing links to the polls at prepare to die but since we can do polls here I will post them here and pass the data back to Vumsy. FYI, the head moderator from prepare to die works for Namco and is supporting us in this. The poll choice winners will be presented to Namco and hopefully from there to FROM. Please vote!"

    By the way I am scared of chaos pyromacy scaling with donated humanity!

    I like 1 and 2 because you can be ready for either darkmoon or darkwraith and have some leverage against DMB.
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    Post by Zakkia Thu Jan 19, 2012 2:44 am

    Give me 1 & 2 please!! :O! Lol
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    Post by Scudman_Slayer Thu Jan 19, 2012 2:48 am

    give me with the multiple covenant spells and number 1 and 2
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    Post by Big Ben Thu Jan 19, 2012 2:49 am

    I have thought about this to, so I agree. Giving covenants true exclusive properties such as weapon buffs and covenant only abilities will actually make other WANT to be in a certain covenant rather then just pride alone. (lets face it some covenants are useless, *cough* princess guard)
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    Post by DxV04 Thu Jan 19, 2012 2:49 am

    Scudman_Slayer wrote:give me with the multiple covenant spells and number 1 and 2

    LOL I could see you liking that combo twisted
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    Post by Scudman_Slayer Thu Jan 19, 2012 2:52 am

    DxV04 wrote:
    Scudman_Slayer wrote:give me with the multiple covenant spells and number 1 and 2

    LOL I could see you liking that combo twisted

    twisted twisted twisted

    occult claymore will kick ass on invasions

    i believe greatsword of artorias also is a divine weapon (it does divine damage i think) So it will also be good for co-op
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    Post by Zakkia Thu Jan 19, 2012 3:07 am

    Dragons should invade ._. It would be so much more fair for them.
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    Post by Scudman_Slayer Thu Jan 19, 2012 3:08 am

    Big Ben wrote:I have thought about this to, so I agree. Giving covenants true exclusive properties such as weapon buffs and covenant only abilities will actually make other WANT to be in a certain covenant rather then just pride alone. (lets face it some covenants are useless, *cough* princess guard)

    don't forget chaos servant (admit it everyone joins it because of the chaos pyromancies)
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    Post by DxV04 Thu Jan 19, 2012 3:13 am

    Zakkia wrote:Dragons should invade ._. It would be so much more fair for them.

    Actually yes but where? In the valley of the Drakes? that sounds like fun. (kind of like the forest covenant) also at the dark root basin after the hydra is killed.

    That did not come up in the demon souls conversations but it is a great point.
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    Post by Scudman_Slayer Thu Jan 19, 2012 3:18 am

    if dragon cov could invade i'd like them to invade at ash lake

    its perfect for PVP in my opinion

    well its huge for one

    too bad its unavailable for any sort of online :/
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    Post by DxV04 Thu Jan 19, 2012 3:24 am

    I thought about that but what message is it sending then? We don't want you to join the covenant? Yes I agree is a good spot for PvP but only people who want the scales and want to join go there. So I changed my mind and suggested the other areas.

    Player:

    Yes I am almost there and I get to join the dragon covenant.. Oh that bonfire at the beginning No worries I will join and homeward out of here.

    "Spirit of Vengance Everlasting Dragon has invaded"

    Oh ***!! YOU HAVE DIED
    cheers
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    Post by Scudman_Slayer Thu Jan 19, 2012 3:27 am

    DxV04 wrote:I thought about that but what message is it sending then? We don't want you to join the covenant? Yes I agree is a good spot for PvP but only people who want the scales and want to join go there. So I changed my mind and suggested the other areas.

    Player:

    Yes I am almost there and I get to join the dragon covenant.. Oh that bonfire at the beginning No worries I will join and homeward out of here.

    "Spirit of Vengance Everlasting Dragon has invaded"

    Oh ***!! YOU HAVE DIED
    cheers


    Lol'd at the last part


    although i do agree the place is completely optional

    i've also been thinking about that little place on blightown's second bonfire
    you know the one that has the chest with a dragon scale in it? it could be made a PVP area
    like it doesn't need queelag alive to be able to get invaded/invade there

    it has good size to PVP in and it doesn't allow for cowards to run away

    its a very good place for PVP
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    Post by DxV04 Thu Jan 19, 2012 3:30 am

    That would be nice to plan. so lets plan it!! Everybody don't kill queelag unless you have to!!
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    Post by Scudman_Slayer Thu Jan 19, 2012 3:33 am

    DxV04 wrote:That would be nice to plan. so lets plan it!! Everybody don't kill queelag unless you have to!!

    that'd be possible if people are willing to not complete their playthrough because i believe she isn't an unavoidable boss silly

    another good area would be on painted wolrd since you have the option to not kill the boss of the place meaning when you come back you can still PVP in there
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    Post by DxV04 Thu Jan 19, 2012 7:47 pm

    bomp! thanks to all who voted
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    Post by Carphil Thu Jan 19, 2012 7:50 pm

    All of it above. It won't change a thing for me because I'm not faith user, but whatever can help players out there
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    Post by User Thu Jan 19, 2012 7:51 pm

    1, 3, 6. Make the Chaos Covenant more than RP Covenant, amke it deem something, whether PvE or PvP Usage. Occult Weapons to scaling would be cool, and Divine would also be cool. However, I would perfer more spells, so I removed Divine from lsit for me. I would add if had room, but 1,3, and 6 are my main logical choices. I want more for + 3 Covenants, allow more reach for effort. Only covenants that seem to do so are the Darkmoon Blade and 'possibly' the darkwraiths.
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    Post by nsane32 Thu Jan 19, 2012 7:53 pm

    all are good idea and 1&2 would work better for me
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    Post by strangejoy Thu Jan 19, 2012 7:57 pm

    It all looks pretty good, but the divine & occult buffs are too high with the stacking effects. +5% and +10% would be better (15% is pretty solid).
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    Post by zzCLR2Rzz Thu Jan 19, 2012 7:58 pm

    #1. Occult damage increased when in darkwraith/gravelord covenant by 10% and a further 15% when black phantom.
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    #2. Holy damage increased when in way of white/warrior of sunlight/princess guard covenant by 10% and a further 15% when white phantom.
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    #3. Chaos covenant additions: chaos pyromancy scales with invested humanity in covenant/covenant level, Eingy sells cracked red eye orbs.
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    I voted for the first 3 but agree that the pyromancy scaling off of humanity might result in some griefing, if they do that I think they should cap the bonus at a certain humanity, JMO



    but to be honest I think the covenants are a great idea, but they should mean a little more meaning
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    Post by Serious_Much Thu Jan 19, 2012 8:05 pm

    3 and 6 please

    btw I'd say 1&2 should be one option, as having one without the other would produce inbalance in the game, hence why i didnt pick one of them.
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    Post by zzCLR2Rzz Thu Jan 19, 2012 8:15 pm

    3 and 6 please

    btw I'd say 1&2 should be one option, as having one without the other would produce inbalance in the game, hence why i didnt pick one of them.

    Good point!!! wish i could re vote
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    Post by Big Ben Thu Jan 19, 2012 8:53 pm

    It would be cool if certain covenants buffed elemental percentage on weps


    Warriors of Sunlight - More lightning dmg/immunity

    Gravelord - More poison// bleed dmg

    Forest Hunter - more physical dmg

    Way of White - more divine dmg

    Dragon - more magic dmg

    daughters of Chaos - more fire dmg

    Princess Gaurd - female characters get more epic chest? silly Maybe Health and/or stamina buff? (like a smaller ring of F&P)

    Dark Wraith - Occult dmg

    Darkmoon - Increased spell/miracle dmg? and resistance?



    just chipp'n
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    Post by DxV04 Thu Jan 19, 2012 8:54 pm

    zzCLR2Rzz wrote:
    3 and 6 please

    btw I'd say 1&2 should be one option, as having one without the other would produce inbalance in the game, hence why i didnt pick one of them.

    Good point!!! wish i could re vote

    you can delete your vote and recast if necessary. so go for it!

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