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    Weapons and Magic - What to Use

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    Weapons and Magic - What to Use - Page 2 Empty Bows and Crossbows - 1.13

    Post by User Sat Feb 11, 2012 12:43 am

    Bows and Crossbows; As it were, Crossbows are heavily disfavoured compared to the Bows that people use. However, as Bows attribute to the fact of scaling, the Crossbows solely are based on the Base damage. When upgraded, the Bows damage increase rapidly higher than any other weapon would have the rights of increasing so, as a Normal Crossbow can be that of 50 damage to over 300 in +15 alone, having the greatest rising of all weapons. However, the Crossbows require aiming of the blind eye, as Aiming is not as accurate, nor avaliable, as that of the Bows that players can use. However, Crossbows can also go as long as such as bows. Depsite this, Bows can shoot rapidly, while Crossbows are unfortunatly have a time delay before the player can do anything after they fire once. As many choose the Crossbow obtained from Seath's Domain, the crossbow that shoots three bolts, the rest are ignored for their inefficency of not being of the same quality as a normal bow.

    Weapons and Magic - What to Use - Page 2 Light_crossbow Weapons and Magic - What to Use - Page 2 Dragonslayer_greatbow Weapons and Magic - What to Use - Page 2 Avelyn

    As both are similar, both require the usage of Ammunition. The Crossbow and the Bow both have two slots of their own, meaning you can use four different ammunitions in total if both a bow and crossbow are in hand. As it were, the damage also done with such weapons also is added with the quality damage of the Ammunition. If a +100 magic damage arrow was given to a +55 physical damage bow, it would receive 155 damage, with 100 being that of magic. Same for crossbows. As it were, ammunition for bows is also more varied than crossbows, as Bows have the special Fire and Poison Arrows that Crossbows don't have as Bolts. Despite the Distinction, the Bow requires both hands, while the crossbow requires only one, although two handing it will help with aiming. As it were, Using the bow would be recommended on the left-handed slot, as you can two hand the bow in any slot, left or right, giving room for more offensive weapons such as swords and such on the right. As such, the Bows are more friendly to novices and higher, while crossbows should be used with descretion for all experts of Dark Souls, as range is limited to only your eyes. The Sniper Crossbow, despite without aim, has a good long range, but aimage with camera and character is needed. Using the crossbow on your right hand would be viable if you want to use a shield, but the left hand can also be so, as you can pull it out when someone is out of your range from your right handed weapon. Crossbows are mostly seen as a quick draw weapon, while bows are seen as a stable one.

    When using both weapons, it is reminded that Bows are more for scaling, as their base damage will always be lesser than a crossbow, as well as its ability to use poison and fire arrows at enemies from afar. Still, both are ment for different things, and both have their own qualities and faults, and the players must recognize that as much as they can.


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    Weapons and Magic - What to Use - Page 2 Empty Knives and Daggers - 1.14

    Post by User Sat Feb 11, 2012 12:46 am

    Knives and Daggers; These small, puiny swords are known as being very dangerous to many. For one, they are, other than rapiers, the only weapons with critical hit counters over a hundred precent, making these weapons do more damage with crits that with normal attacks. These Daggers are also fast, being equivalent of speed to that of curved swords, although their range is very small for most, exlcuding the Crossbreed's and the Ghost Blade.

    Weapons and Magic - What to Use - Page 2 Wpn_Bandit%27s_Knife

    The similarities of the Daggers nad Curved Swords, is that the daggers, particularly the parrying dagger, are made for the left hand, despite their parries not counting towards the cirtical hit counters. Still, they all share the fame of being good parrying substitutes to curved swords and small shields, and can be said that the Parry Dagger is used by the experts of such quality. Of course, blocking is impossible for left handed daggers, as their is no blocking, replaced by the parry. As it is, all except the Crossbreed's dagger, which is more a Curved Sword than a Dagger, have a critical hit bonus greater than other weapons, which devaste +whatever the precent of the weapon, to the base damage of the weapon itself, which can cause a good amount of damage if 200 damage is the base damage for a weapon, adding to about over 450 damage if the precent is 125, for example. These Daggers are fast, and use few endurance, with rapid swings being greater than curved swords. However, the base damage follows the trends of being weak towards any weapon that scales exceptionally with stats, all except for the Ghost Blade, which has the highest base damage of them all. All being E-ranked Strength, and B-ranked Dexterity, the Crossbreed's Dagger trumps all with an A-ranked Dexterity Scaling, which can be up to S-Ranked After Given Scales are set. However, unlike regular Dragon Wepaons, it has no Magical Quality, except for the 50% bleed capability, uniquie to only the dagger, and the Occult damage it has, which other weapons do not share. in general, the highest critical weapon is the Bandit Knife, which trumps all with 147 critical chance, and has a better base than all normal daggers.

    As it were, Daggers should be only used against other beings, IF the player knows how to use it. Intermediates would use it for such things as backstabs, but experts who can parry and riposte will include more damage than a backstab, in which is more challenging than backstabs. Light to no armor is recommended, as rolling will be your best friend. However a weapon used by the skilled, the unskilled use it with glitches, mods, and lag in order to kill others online, and make these weapon types frowned upon, mostly the Bandit Knife. Be warned if you see such enemies, but do not falt the tool, as the tool does not choose to cheatingly kill you. Fault the player.


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    Weapons and Magic - What to Use - Page 2 Empty Fist Weapons - 1.15

    Post by User Sat Feb 11, 2012 12:48 am

    Fist Weapons; as it were, this topic also includes the Whip, as their is not enough room for the whip to be in a seperate list, and the whip is more related to a Fist Wepaon more than anything else, just to clarify. As it were, fist weapons also include unarmed and dragon body, as they both qualify as 'fist'. As it were, all Fist weapons and Whips are the least common weapons within Dark Souls, and anyone who objects is a fraud. All Fist weapons follow their own qualities, as were. The Caestus is similar to straight swords in scaling, and is also the weakest weapon of fists. However, the qualities of attacks is similar to that of a normal unarmed attack, although kick still remains, and it also includes the fact that is more so of a boxer in a sense. The Claws, which orintate towards a Curved Sword in Scaling, is able to cause bleed damage upon enemies, and has a greater base damage than the previous fist weapon mentioned. The last one, the Dragon Bone Fist, is the greatest of them all, with it having the greatest base damage out of them all, and the scaling orientates only to Strength. Also it is the heaviest, so players must be wary that it takes 8 weight to hold it. As it were, the magic effects dragon weapons have is unable for this dragon weapon as well, however it is given a great R@ attack that has its own minature power towards it, which replaces the absence of force that other dragon weapons have. All three weapons orintate to different classes of weapons that are actually of better quality, although these fists are those of the disiplined and steady.

    Weapons and Magic - What to Use - Page 2 Whip

    As for the rest, the Whips are more orientated towards scalings similar to Katanas, although they re completely useless against armored beings, orientated only to the bare. However, unlike the fist weapons, they have a longer reach than almost all other weapons. Even more so, the Notched whip has less of a base damage, due to its bleed effect it has. As it were, whips would seemingly be used by those who can master the quality of dodging and harassing, as it does a better job of ranged combat that other melee weapons, and faster than crossbows. However, the quality of only affecting those bare make this weapon almost 'immunified' by people with armor, so users beware. Using a large area is as good as a small one, so the environment that will only hinder and help you would be that of Ledges, as you can not do a proper drop attack, nor can you do critical attacks with such whips. As it were, the Dark Hand also does fist damage, although it is that of no scaling, and fixed at 200. As it is, it is harder to use than any other fist weapon, as only rolls, movements, and the usage of R1 attacks is useful, as the R@ attack does the same damage as R1 if the enemy is not an NPC. However its capability of drawing Humanity from NPCs and Players makes it an annoying wepaon, although barely ever used.

    Weapons and Magic - What to Use - Page 2 Dragon_bone_fist_1

    The Dragon Fist weapon brought from the Dragon body is another matter, in which it is able to do from around 100 to 700 damage in total, depending on the enemy. Whether it scales with the dragon covenant like Dragon breath is unknown, but the fist quality of such a thing makes it very useful, despite how it says on the stats that it does 20. Unarmed is useless, and not recommended. As it is, the only other quality noticed, is that fact the the Dragon bone Fist has a resistance to fire and magic by 30 or 50. As it were, these weapons are underminded compared to the rest, but it has a good amount of quality towards themselkves as well.

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    Weapons and Magic - What to Use - Page 2 Empty Magics of Dark Souls - 2.00

    Post by User Sat Feb 11, 2012 12:49 am

    As any fantasy, Magic is one of the many aspects that players cherish. As it is, Dark Souls has about three clarifications of Magic that the player uses as such. However, their are also items and weapons that also have such magic qualities that must be noted, as they have their own quality of magic as well as any other spell the player casts. let us Begin, shall we? As it is, all except for the Dragon Weapons scale with the catalystic items the player uses, as well as scales with Dexterity in terms of how fast spells are cast. if you want to cast a fireball or a soul arrow faster, Higher Dexterity is required.

    Weapons and Magic - What to Use - Page 2 Tin_banishment_catalyst Weapons and Magic - What to Use - Page 2 Pyromancy_flame_1 Weapons and Magic - What to Use - Page 2 Crown_of_dusk


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    Weapons and Magic - What to Use - Page 2 Empty Sorcery - 2.01

    Post by User Sat Feb 11, 2012 12:51 am

    Sorcery; A noted Aspect about such things, this class of spells is the most offensive, as well as a good self-supportive class. As it is, the Sorceries have many aspects of Soul Arrows and Soul Spears, having as much as 7 ranged attacks, including the White Dragon Breath. As it is, it also has the ability to silence the players movement, make them almost invisible, camoflauge with surroundings, repair, hide your right weapon, buff your weapons with three different buffs, remove curses and other resistant-type faults, make sound aurals for enemies to fall towards, and other such means. As well, sorceries are the most expensive to buy, and the hardest to find within the world of Dark Souls by random searching, with only the great magic weapon and the hush sorceries easily found, as well as Remedy. As it is, Sorcery is the most popular class of Magic, and is used by many different players, both the weak and strong.

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    The munition of such things is plenty enough to suffice, so players do not have to worry about quantity. Even more so, all magic weaponry does magic damage, which it has no fire or lightning elements towards it, making anti-magic enemies and players a troublesome to those types of spells.

    As it is, sorceries are qualified of sufficency towards the catalyst, in which most of the catalyst depend upon intelligence, excluding the Ivory and Darkmoon Catalyst: The Darkmoon Catalyst scales with Faith, while the Ivory stops at 180 or so. Evn so, their are more Catalysts than the Talismans that Clerics use, so mages can chooce which catalyst fits them the most. However, many of the spells that can be bought require the largest sums of souls, so be warned



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    Weapons and Magic - What to Use - Page 2 Empty Pyromancy - 2.02

    Post by User Sat Feb 11, 2012 12:52 am

    Pyromancy; The most offensive of all of the Magic Usages, as well as the most hardest to master, with the exception of great combustion. As it is, it takes the second longest to cast spells, rivalling the Miracles. As it is, unlike sorceries, most of the spells that Pyromancers use is, in fact, offensive to the core. Even the self-buffs are orientated to an offensive strategy, such as flash sweat and iron flesh. The exception of the few, is Undead Rapport, which is more of a peaceful reproach than an aggresive one.

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    Being as their are three different magic usages in terms of attunement, it is the most unpopular one. As players use Pyromancy, many use things such as Great Combustion and Fire Tempest, although these spells are easily combated by others at will. Still, many hate these players almost as much as others, despite how hard it is to orientate that. Other offensive spells are harder, requireing timing and range. The special quality of Pyromancy, however, is that it does not scale with any Attribute. Rather, it scales with the glove itself, which can be upgraded 20 times, the most upgradeable path that any weapon has in terms of length. It is also the most expensive, making Pyromancy for those who weild it more in the ascended + 5, which is over a million souls worth, more than Sorcery needs to fill in their attunement slots, in most cases. As it is, Pyromancy also has Chaos Flame Magic, which scales also with Humanity as well.

    Despite all this, Chaos Flame Magic also takes more attunement slots. As it is, it is one of the least popular spell usages in PvP, although in PvE it is popular to magic users, second only to sorcery itself.


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    Weapons and Magic - What to Use - Page 2 Empty Miracles - 2.03

    Post by User Sat Feb 11, 2012 12:53 am

    Miracles; The least offensive, and the most timely used magic of all. of course, it is also the cheapest. As it is, Miracles focus more on the healing aspect of things, with many miracles bent on healing themselves, as well as a few other ally players. It also focuses on buffs, both offensive and defensive, and the usage of such buffs is possibly the greatest of all, only rivaled by the factors of the sound and light buffs.

    Weapons and Magic - What to Use - Page 2 Velkas_talismanWeapons and Magic - What to Use - Page 2 Karmic_Justice

    As is, miracles also have magic that can hinder movement, see written signs and rankings of such, and other forms. The offensive side of Miracles includes force magic similar to Dragon magic, although more orientated in a sphere than a streak. Even more so, they also have lightning spears, which orientate on lightning magic than normal, focusing on lightning damage for the most part, as force magic uses magic damage. As is, the lightning magic is more ranged, while most of the force spells are that of clsoe corridors. The most popular miracles are the offensive ones in PvP, as well.

    Prayer

    The Miracles focus on Talismans, which are fewer than Catalysts but can reach higher magic adjustments greater than most catalysts with Faith Scaling, with the exception of Velka's, as it oorientates with Intelligence instead of Faith. As it is, Miracles is used by many players both PvP and PvE, and rivals of quantity towards Sorcery. Even so, Miracles are the longest to use with a small dexterity rate, but they are the cheapest spells to obtain, compared to the other two, and the most easily obtained in the wilderness.


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    Weapons and Magic - What to Use - Page 2 Empty Dragon magic - 2.04

    Post by User Sat Feb 11, 2012 12:55 am

    Dragon Weapons; As most of these weapon include Dragon Weapons, it is also notable that it includes the Stone Greatsword, the Channeler's Trident, and the Golem Axe. As it is, these weapons are able to emit a force strong enough to be qualified as Magic, with most either being similar to that of Force Magic, or similar to that of Missile Magic. The only exception is the Channeler's Trident, in which its magic is able to buff allies with more damage towards enemies for a certain amount of time. As it is, all of these Magic Weapons do not scale with any adjustment, but it could scale with what level the weapon is, with all only reaching +5. As it is, these Magic damage the weapon significantly. Havels Shield and the Dragon Body is also included, as they are both objects that can cast magic as well. The Crystal Ring Shield also has magic qualities to it as well, as a Missile

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    Weapons and Magic - What to Use - Page 2 Empty Shields - 3.00

    Post by User Sat Feb 11, 2012 12:56 am

    Shields; The most common item of any medival fantasy, the shield is the usage of blocking for the msot part, although some shields are meant mostly for parrying and killing as well. As it is, all shields are deemingly seen as the filler of the Spare Hands, even though they can be used as a normal weapon as well. Even so, many prefer to use it for defensive capabilities instead of Offensive, so they always keep it in their Left Hand

    However, shields can be noted for their offensive capabilities on the right hand, especially two handed, in which its melee attack is similar to that of a spearman behind a shield. As is, their are three known qualifications of Shields.


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    Weapons and Magic - What to Use - Page 2 Empty Small Shields - 3.01

    Post by User Sat Feb 11, 2012 12:58 am

    Small Shields; Shields known to be the most underused, and with good reason. With stability that is no greater than 45, and resistance to physical never reaching over 85, excluding the Infamous Effigy Shield, these such qualities are known to make these shields the least favoured. As it is, their are three wooden round shields that are the same of quality except for appearance, only exception being the cracked round shield, the worst shield to hold out of them all.

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    Out of all of the, the Effigy shield and the Crystal Ring Shield are the msot useful, as the Effigy Shield is the best weakest shield that is resistant to Lightning Damage by 90, the same as Physical, as well as Divine, as hinted by its description. With the Ring Shield being more orientated to magic and a few chunks of fire and physical, they are both orientated to focus on certain attacks, although the Effigy Shield Trumps all, despite how it weighs as a normal shield. Even so, the shields are of good quality. Shields such as these small ones are not meant for blocking repeatedly, so much as it is focused on drawing a few damage away from them, if they mistepped or became stuck after dodging or moving away. More so of an emergency only task. As it is, some shields such as the buckler or the target shield share a special parry that is similar to that of the parrying dagger. Unlike the dagger, they are able to absorb more damage, but they also way more than most other small shields. As it, parrying with these shields requires timing, as the way it parries is different than a normal left-hand parry. Still, these shields are used for such matters, instead of parrying oriented weapons, such as rapiers, curved swords, and shields.

    Weapons and Magic - What to Use - Page 2 Plank_shield

    As it is, none of the Physical shields can resist a hundred precent of physical damage. However, they can resist a good chunk more of magic, the rounded wooden shields can. Compared to the normal shields that players can hold, they can have a resistance of 65, which is useful incase you can not dodge mutliple soul spears from enemies. As it, these shields are oriented to emergency use only, and trying to use for actual shield combat will meet faliure in middle to late game.


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    Weapons and Magic - What to Use - Page 2 Empty Regular Shields - 3.02

    Post by User Sat Feb 11, 2012 12:59 am

    Regular Shields; With a medium amout of weightage, amost being physically immune, most having a good stability, and most easily useable with a regular parry and blockage, Regular Shields are the msot refinly used shields, rivaled only by the Greatshields themselves. As it is, Regular Shields are the most common as well, making the usage of such things being easily loved by all. Although it has higher stability than the Small Shields, Stability can not be any higher than the Greatshield known as the Bonwheel Shield, which is more offensive than defenseive. As is, not all of the shields are physically immune either, including the White Dragon Shield, the Spiked Shield, and so forth. such objects are more so orientated towards normal combat, although some are orientated towards Magic and Flame resistance. Only a few, including the gargoyle Shield, are resistant to Lightning by a good amount to count as a useful counter against such things.

    Weapons and Magic - What to Use - Page 2 Gargoyles_shield

    As it is, Regular Shields are mostly metal. Such shields that are of defensive quality are made just to block, although all such shields also parry as well. The only shields that ignore such lessons include the Spiked and Piercing Shield, which replaces parrying with an attack with the R2 moveset on the left hand. As it is, the Spiked Shield also causes bleeding while hitting people, which immitates as a good wasp towards enemies, agitating those. Yet, since their resistance to physical is not whole, they are deemed usually unworty for combat in PvP. For players who do not use such parrying, they would use the bash to inflict a quick unexpected jab, against enemies that they deem of an annoyance, and making usage to a shield other than to hide behind. As it is, the most popular shields include the Black knight Shield and the Astora Knight Shields, as their resistances towards different things is high for that of a shield, while others fail to reach such expectations.

    Many shields are ignored by magic, in which many players aim for the crest shield as the most popular, since they despise magic and depend upon the resistance the shield gives off, compared to other regular shields. Even so, shields can easily be removed with kicks and force magic, so be warned when using it for basic cover.


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    Weapons and Magic - What to Use - Page 2 Empty Greatshields - 3.03

    Post by User Sat Feb 11, 2012 1:00 am

    Greatshields; The greatest resistors of all shields, as they have a high stability and an exceptional if not superior resistance to many other shields. Focusing on the factors of blocking, it does not have abilities such as blocking. Instead, all except for Havel's Shield bashes instead, in which case has a small blunt attack to blunt enemies with a little smack, despite how little damage it usually does. As it stands, Havel's Shield invokes resistance to all things for a certain amount of time, although it also decreases the shield's durability by 300 from the 500 it has. Even so, the shields are basically used for blocking, and blocking only. Those who bash usually use it for Pve Usage only, or to be comical. Of course, bashing enemies that are close can be used to move enemies away.

    Point Up Point Up Point Up Point Up Point Up Weapons and Magic - What to Use - Page 2 Bonewheel_shield

    As it is, the greatshields are the ultimate supporters of spears and rapiers, as they can take more hits than other shields. As were, using a shield as such with a spear that is long, while covering a door, can help block and force enemies in a tight corridor as such, and take them out with such ways. Even so, these shield weilders are also heavy, and locking onto enemies that run around and backstab is hazardous in an open area. As such, these shields are meant solely for players that can take it, and must be clear that those who use it are weighing themselves in the battlefield.


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    Weapons and Magic - What to Use - Page 2 Empty Weapon Qualifications - 4.00

    Post by User Sat Feb 11, 2012 1:01 am

    Their are many weapons have their own qualification as of what is more suted compared to the other. Do i use a curved sword, or do I use a spear? A crossbow, or a whip? As it is, their are different qualifications as of what weapons would be more suitable, compared to that of other weapons at will. As it is, all weapons have their own qualities, and must be recognized as such.


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    Weapons and Magic - What to Use - Page 2 Empty Rapiers and Spears - 4.01

    Post by User Sat Feb 11, 2012 1:03 am

    Rapiers and Spears; Qualification of the only two weapons that can be used behind the cover of a shield. Despite how little the rapier can be used, the qualities of such weapons is more so usable than that of a spear in most cases. As is, Spears were invented in the dependance of behind cover, and can be said that it is meant to keep enemies away from touching the player, and exposing himself. For the rapier, it is a sword that can be used both in exposure and cover, which relys on more ability of combat. As is, shields take more endurance to use than rapiers in most cases, such clarities shows that spears are meant for those of middle to late game with high patience and orientaion. As Rapiers does to, the rapier has more freedom of different moveset, and does not need to rely on a shield with high stability. Rather, since two of the rapiers has a greater critical hit counter than others, being that of both 110 and 120, the rapier can be used for a regular shield, or even more so a small shield, in which case it blocks and fights for better security, as well as parry and do critical hits at certain times. However, Spears are more oriented to Regular Shields and greatshields, as the Spear must depend upon the cover of the shield, and the shield alone

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    As such, both the Spear and the Rapier are meant to deal damage against heavily and medium armoured enemies. As such, such decisions of combat is narrowed down to such situations. As long spears have a noted minimum range, it can be said that the rapier has none, as most weapons that are not pole arms nor spears are. As it is, Rapiers has its own qualities of combat, being more diverse and idependent, while the spear is less of such quality. Howver, such spears as the Dragonslayer Spear can allow a longer range when enemies are afar, as the player can cast lightning attacks with the spear towards enemies.


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    Weapons and Magic - What to Use - Page 2 Empty The Three Swords - 4.02

    Post by User Sat Feb 11, 2012 1:03 am

    The Three Swords; Curved and Katana, rapier, and Straight Swords. The three basic classes of weaponry. As the Straight Sword aims for balance, the other two aim for imbalance. As it is, both the curved and straight swords have a swinging attack, in which case both have an AOE attack, as well as in individual swinging attack when two-handed movesets are used. The rapier, however, is stuck with movesets similar to that of a spear, excluding the Estoc, which can also swing like a normal sword. As it is, the Curved Sword and Rapier focus on dexterity and some strength, while the straight sword mostly focus on a balance of the two, or dexterity with some strength scaling. When it comes to the base damage, the Rapier is the worst, the second is straight swords and normal curved swords, while the best class of base damage is that of the katana, although the scaling as such is debatably worst than the rest, as well as other qualities.

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    Different weapons have different lengths. As the Rapier has a variety of lengths, the curved swords are close to being that of daggers, while the straight swords scew for size, and it can be as long as an Estoc Sword. As it is, the Rapier focuses on the weakness of heavy weapons, while curved swords aim for the resistance of light to bare enemies. The straight sword, as it does, aims for the medium. For players who want to focus on both strength and exterity, a Straight Sword is a good option, sometimes ranking higher than the rapiers and curved swords, and later on the katanas, when it comes to quality later in game. However, the Katanas, being a curved sword, beat all early game, while the rapiers and such are good for a steady length, although are not superior to many of its rivals, is better than other choices in many circumstances. As it is, both different types of weaponries can be easily said to be depended upon the skill of the player, and the player alone.

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    Weapons and Magic - What to Use - Page 2 Empty Hammers and Axes - 4.03

    Post by User Sat Feb 11, 2012 1:05 am

    Hammers and Axes; As it is, these two are possibly the most logical combatments in terms of weaponry. As it is, both are based upon the factor of raw physical damage. However, the Axe is more orientated towards an AOE swinging motion, compared the Hammer's downward motions. As it is, the Axe also has such motion for the R2 attack, but most of the hammers do not have such sideways swings. As it is, the Axes have a tie to dexterity as well as mostly to strength, but the hammer weapons are mostly orientated towards strength only, with the exceptions of the picks. As it were, the Hammers are that of massive quantity, but that axes are more common in terms of usage.


    As the axes usually have more of a base damage than most of the hammer weapons, the strength weapons such as the Club and the Mace are superior when it comes to the Base and Scaling, as a +15 Club with 50 strength would do more damage than what a similar soul level that tried to balance out dexterity and strength for such axes. With such variety, it allows the players to focus upon such things.

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    Both weapon types stagger when they miss, however the Axe has shown that it staggers long that most blunt weapons. Even more so, the Axes also have less of a stunning capability than Hammers do... excluding the Pick-Axe, in which soft enemies are more resistant that heavy ones, due to their thrusting quality rather than smashing. However, such weapons also be recognized taht the Axes have more so a longer reach than the hammers in most cases, and the AOE of an Axe is usually greater than a Hammer, due to its sweeping motion. If an axe does not stagger, its repitition is faster than the hammer. Both need to be taken care of, but the Axe is more player firnedly in terms compared to Hammers.


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    Weapons and Magic - What to Use - Page 2 Empty Blunts and Pole Arms - - 4.04

    Post by User Sat Feb 11, 2012 1:07 am

    Blunts and Pole Arms; As it is, all Axes and Hammers, both great and lesser, has its charms. However, Pole Arms can be recognized that they have a far greater reach than almost every Blunt weapon, excluding the Demon great Hammer and the Dragon Tooth. As it is, Pole arms are made for reach, and their bluntness and thrust is that to qualify agains thte heavy. Similar to that of the Pole Arms, the Blunt Weapons aim for the heavies as well, however they are also more damaging towards the naked and light armoured as well. As it is, the Pole Arms stagger as well as others, although their staggerment is usually longer than that of other blunt weapons. However, unlike the Pole Arms, the Great blunts also stagger after every R2 swing they do, leaving the player vulnerable, even if they do not actually stagger. As is, the Pole Arm is a more defensive and safe reproach, while the Blunt Weapons are designed for pure energy in most cases.


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    The Pole Arms are used by many under the medium side of Soul Levels, as it lacks scaling. However, unlike the lesser blunts, the Base Damage it contains is far greater than a lesser blunt weapon. Even so, they are easily more wieldy than the Greater Blunts, so the Pole Arms have it at that favour. Still, these Pole Arms do disintergrate in quality after the later levels, excluding the halbreds such as the Giant's Halbred, which aims for such qualities of 'highness'. As it is, Halbreds have their own sense of quality, although they are less popular than the greaters. As is, the halbreds hold their own, and are more of the offensive versions of what the spears could be, but better.


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    Weapons and Magic - What to Use - Page 2 Empty Twinkling Weapons vs Regulars - 4.05

    Post by User Sat Feb 11, 2012 1:08 am

    Twinkling Weapons vs Regulars; As it is, the Twinkling Weapons are based upon only 5 ascensions from the original. As well, their are no twinkling weapons that can be buffed VIA a resin or magic, nor can these weapons ever have the same later game quality as those of regular weapons, as well as dragon weapons. As Dragon and Demon weapons are similar to that of TWinkling Weapons, they share the same bedding together, however the qualities of such make it so that Dragon weapons can fair against other weapons in very late game, and the Demon Weapons reach higher qualities than that of the Twinkling Weapons. As it is, most Twinkling Weapons are weapons that usually have an essence of magic, fire, or lightning, although a few have the designs of just physical as well.

    Despite all this, many players use Twinkling Weapons instead of regular ones. Usually, when players use regular weapons, they ascend them into an elemental, which eliminates scaling and buff capabilities for raw power. the Faith and Magic capabilities also allow the usage of Faith and Intelligent users to succeed, while most of the weapons of such Twinkling status are stationary of what they allow for players to use. As it is, the Twinkling Weapons are easier to upgrade, as it costs 2000 for 10 twinkling twilight stones, which can be obtained more so than slabs, and sometimes certain chunks, such as Red and Blue chunks. As it is, the Regular weapons allow more diversity, while the Twinkiling Weapons, including the Dragon and Demon weapons, are fixed and can not be altered, other than a few damage and possible scaling from twinkling titanites, scales, and demon titanite


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    Weapons and Magic - What to Use - Page 2 Empty The Soul Weapons - 4.06

    Post by User Sat Feb 11, 2012 1:09 am

    The Soul Weapons; As it is, all Demon Weapons, excluding the Gravelord Sword, all derive from the souls of others. That is, the Gravelord Sword is that of a piece of the Gravelord Nito himself, so such qualifications can be understood that it had sprouted form his souls. As is, all Demon Soul Weapons have their own qualities. As each soul can make one to three weapons, a few that are not catalysts can be upgraded VIA soul, after + 10 has been achieved for certain weapons. As it is so, the weapons are all unquie. Being more reliable than most of the Twinkling Wepaonry, it can be said that some of them are more driven

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    to focus on certain enemies. For example, the Moonlight Horn Spear would be unadviced to use upon a Stone Knight, due to their resistance, or use the fury sword upon someone such as Quelana, as she is immune to fire.

    Also, these weapons have more qualities than that of Twinkling Weapons. When it comes down to it, the player will not find all of these soul weapons to their liking, as all of them have their own requirements of level, skill, and liking. As it is, the Demon weapons are of far superior quality than most weapon from early to late game, although some do not reach that quality in late game, such as a Crystal Ring Shield. As it costs 5000 souls to upgrade, the player must choose what to do for such things. The only weapon that does not follow this is the Dragon Bone Fist, which requires Dragon Scales to upgrade, but follows the same path as other Soul Weapons.


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    Weapons and Magic - What to Use - Page 2 Empty Dragon Weapons - 4.07

    Post by User Sat Feb 11, 2012 1:10 am

    Dragon Weapons; These Weapons, most deriving from that of a tail of a dragon, are weapons that have the orientation of the power of the Dragon. as the scaling of the soul does not help any of these weapons, other than the lesser fist and dagger dragon weapons, these weapons are all based upon the reliance of the player. Based solely on Raw Strength Power, they also have the capability of magic, most being that of Force Magic, such as the Drake Sword and the Dragon King Axe. As it were, the Magic Qualities damage the Dragon weapons by a good amount, and do not do as much as a normal physical attack. However, such power allows combat against the mass, as well as PvP usage against players with high, high poise. As it is, these abilities are used to bring chaos and destruction

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    As it is, their is a Sword, a Dagger, a Fist, an Axe, a Greataxe, a Great Hammer, and the Greatsword. As all Have Magic Capabilities, the dependance upon the player is solely the factor of survival. Being very useful early game, and then being a good rival contendor for the skilled in the very late courses of the game, the Dragon weapons do need a care of upgrades, which require 10000 souls and a Dragon Scale, with the exceptions of the Iron Golem Axe and the Dragon Bone Fist. As it were, these weapons are recommended to have a Repair Powder plenty upon hand, if you want to disintergrate enemies later in game, when the heavies are become more active.


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    Weapons and Magic - What to Use - Page 2 Empty Magic Qualifications - 5.00

    Post by User Sat Feb 11, 2012 1:11 am

    As weapons need qualification, so too does the Magics need qualifications of the comparisons of each other, when it comes to the usages of the world of Dark Souls. Such qualifications can allow players to allow combat in the game to become more or less easily acceptable and love when it comes to magic, although not as much as it was in Demon Souls. As it is, such Qualifications need to be stationed and set, so here it is:
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    Post by sparkly-twinkly-lizard Sat Feb 11, 2012 2:29 am

    silver knight sword upgrades with twinkling and it's enchantable. you missed that and at+5 at 40 dex it was equal to a +15 balder side sword at same dex lvl.... balder would be better at 50+ dex probably but it's not suggested to go above 40 for pvp...
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    Post by User Sat Feb 11, 2012 2:37 am

    Thanks. i shall make sure to edit it later on. I am doing this by memory of everything I have done, and some notes I had made. As for the rest, I will edit later on.
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    Post by JY4answer Sat Feb 11, 2012 8:34 am

    Oh, and dragon bone fist is enchantable too.
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    Post by Domhnall Thu Feb 16, 2012 4:31 am

    This list is great. Have you considered copy/pasting some of your weapon descriptions to the wiki? I noticed some of the pages, like this one, http://darksoulswiki.wikispaces.com/Katanas, could use an in-depth summary like you've provided here.

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