Resistance diminishing returns and caps

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    WyrmHero
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    Resistance diminishing returns and caps

    Post by WyrmHero on Wed Sep 05, 2012 5:46 pm

    I'm playing with the Resistance stat in mugenmonkey.

    -Resistance diminishing returns begin after 20 Res. You get 3~4 fire defense points per Res stat below 20 Res. After 20 Res, 2~3 fire defense points per stat. Physical defense remains constant at 2 defense points per Res stat.

    -Where fromsoftware screw things up: NO matter the number of Resistance, SEVERE diminishing returns begin at 120 overall defense. After this point, Resistance only grants 1 fire defense and physical defense, the same as increasing any other stat. Look Skyward

    -Humanity also grants a free defense boost, capping at 170 overall defense. (on an SL 120, defense increase stops at ~70 humanity)

    -On an SL +700, overall defense gets as high as 200.

    -If the defense cap was higher, say 200 overall defense, and if other stats didn't increase overall defense, then Resistance would be a useful stat, especially for pure stat builds and tanks.





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    Re: Resistance diminishing returns and caps

    Post by Forum Pirate on Wed Sep 05, 2012 6:03 pm

    Its a pve stat, and its a decent pve stat. Rynn tested it, check the wiki.


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    Re: Resistance diminishing returns and caps

    Post by WyrmHero on Wed Sep 05, 2012 6:17 pm

    Can't find her post Forum. It's not even good for PvE because other stats still increase overall defense after 120 at about the same rate as Resistance. The only good thing it has is that it increases poison resistance, but for that there's always moss.


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    Re: Resistance diminishing returns and caps

    Post by dianaduh on Wed Sep 05, 2012 7:30 pm

    the vid pls
    i was actually planning on making a pvp build upgrading resistance
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    Re: Resistance diminishing returns and caps

    Post by WyrmHero on Wed Sep 05, 2012 7:51 pm

    Plan your build on mugenmonkey.com and increase the primary stats first, then slowly increase resistance. You'll see it doesn't give you enough points in defense worth of a stat spend.


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    Re: Resistance diminishing returns and caps

    Post by Rifter7 on Wed Sep 05, 2012 8:10 pm

    they should of made it add resistances and defenses aside from the overall gains and suffer from its own diminishing returns.


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    Re: Resistance diminishing returns and caps

    Post by Phoenix Rising on Wed Sep 05, 2012 8:35 pm

    I personally think raising resistance should affect poise...my 2 cents.


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    Re: Resistance diminishing returns and caps

    Post by Rifter7 on Wed Sep 05, 2012 9:30 pm

    then every sl 200 build would have godlike poise, defense and magic resistances.


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    Re: Resistance diminishing returns and caps

    Post by Phoenix Rising on Wed Sep 05, 2012 9:46 pm

    Rifter7 wrote:then every sl 200 build would have godlike poise, defense and magic resistances.



    Not if you made 1 point in resistance = one poise point.


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    Re: Resistance diminishing returns and caps

    Post by WyrmHero on Wed Sep 05, 2012 10:15 pm

    Rifter7 wrote:then every sl 200 build would have godlike poise, defense and magic resistances.

    Not as exaggerated, but why not? I never made an SL +200 because it doesn't make sense to spent all those points if you can still be OHKO by an SL 10 elemental rapier build. If I want to level up to such high level why not grant me superior defense? Also, by the SL ranges rule, low SLs aren't supposed to be fighting SL 700s, and viceversa.


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    Re: Resistance diminishing returns and caps

    Post by Serious_Much on Wed Sep 05, 2012 10:20 pm

    Wyrm, rynn did testing and it showed resistance in Pve gives a static debuff to damage and a multiplier that pretty much stops you from getting one-shotted. it's pretty much the stat you get up to 40 if you wanna go for the ng infinity challenge

    Here's the resistance tidbit on the wiki;


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    Re: Resistance diminishing returns and caps

    Post by WyrmHero on Wed Sep 05, 2012 10:23 pm

    Thanks for that serious. I really didn't felt that effect on my first character though, he had 20 Res. LOL Look Skyward


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    Re: Resistance diminishing returns and caps

    Post by Serious_Much on Wed Sep 05, 2012 10:30 pm

    haha, considering from 20 res you'd only lose 20 less hp per hit it wouldn't be very obvious, though resisting one shots from major attacks should be noticable..

    To be honest, i'm not sure whether it's resistance that causes the anti one-shot effect or whether that's just a feature built into the game, as SL1 guys seem to say despite their low health they rarely get one shotted by anything.


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    Re: Resistance diminishing returns and caps

    Post by dianaduh on Wed Sep 05, 2012 11:37 pm

    I made a PvP build on mugenmonkey comparing to WyrmHero's +2500 HP tank.
    Basically what I did was, instead of upgrading vit, I upgraded res.
    I don't know if my way of thoughts is right, but here's what I did, since those less damage taken would only work for PvE

    Defence percentage related to HP - Resistance Build - http://tinyurl.com/9lxcppt
    Physical Def - 11,07%
    Magic Def - 10,94%
    Flame Def - 11,13%
    Lightning Def - 11,01%

    Defence percentage related to HP - Naked WyrmHero Tank Build - http://tinyurl.com/9hc6can
    Physical Def - 9,09%
    Magic Def - 9,09%
    Flame Def - 9,09%
    Lightning Def - 9,14%
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    Re: Resistance diminishing returns and caps

    Post by WyrmHero on Wed Sep 05, 2012 11:41 pm

    Yeah, notice how resistance won't increase the overall defense past 170. :S


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    Re: Resistance diminishing returns and caps

    Post by dianaduh on Wed Sep 05, 2012 11:46 pm

    I think that after 40 almost every stat will take more upgrades to see a difference...
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    Re: Resistance diminishing returns and caps

    Post by WyrmHero on Wed Sep 05, 2012 11:48 pm

    With 0 humanity, the 50 Res build has ~30 more fire defense and ~20 more physical defense than the 90 Vit build. Still not worth it in my opinion. (Would love +100 overall defense difference).


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    Re: Resistance diminishing returns and caps

    Post by dianaduh on Wed Sep 05, 2012 11:51 pm

    I may try making both builds and comparing them pvping to see how it'd work.
    The problem is that I'd take forever since I can't play Dark Souls that often :c
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    Re: Resistance diminishing returns and caps

    Post by Forum Pirate on Wed Sep 05, 2012 11:52 pm

    res is a pve stat, does almost nothing in pvp


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