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    SL 100 Mage/Dex Build (critique would be nice)

    CaptanSpudsy
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    Post by CaptanSpudsy Mon Sep 03, 2012 1:16 pm

    Here it is.

    Prepare To Die Content:

    So this build sacrifices health and defense for speed and strength. The endurance is kept at 30 because, hell, I need stamina. But overall, I feel like I fudged it slightly. If you have some tips or modifications for it, please let me know.


    Edit: New Version



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    Last edited by CaptanSpudsy on Mon Sep 03, 2012 2:56 pm; edited 2 times in total
    Rifter7
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    Post by Rifter7 Mon Sep 03, 2012 2:11 pm

    looks really spread out..

    this is a build i made that's similar... i found the dex was to hard to keep, so i used spells that were'nt as effected by it.

    http://tinyurl.com/9s29gfa

    hcsm=pursuers, wotg=bead

    you don't have to obviously use it, but maybe consider using magic scaling weapons instead.
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    Post by CaptanSpudsy Mon Sep 03, 2012 2:13 pm

    Hmmm, this is a partial spellsword though, so dex is needed for richard's rapier.
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    Post by Rifter7 Mon Sep 03, 2012 2:16 pm

    yeah.. it's rough man. idk, i don't think you really have enough points to do it all.

    at least stack either physical heavily or magic heavy and put a fap ring on imo, you're life is a bit to low to go round after round.
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    Post by TehInfamousAmos Mon Sep 03, 2012 2:20 pm

    My PTD caster: http://tinyurl.com/8qoxtv3

    GC = Black Flames
    CSS = Dark Beads/Dark Orb
    CHSM and CFW= Pursuers

    Logans or Manus Catalyst will be my prime catalysts and my Prime weapons are the MLGS or Velka's
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    Post by Rifter7 Mon Sep 03, 2012 2:26 pm

    i like that build amos.

    have you considered swapping the cat to the left hand? imo it's better to get caught without a weapon and have gc over sorceries, but i know bead f***'s s*** up too.

    you could probably drop some attunement for vitality too, seeing as if you're already on a bit of a win streak you'll be okay to die and refresh your stacks.

    did you want help optimizing the armor at all or do you like the look?
    CaptanSpudsy
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    Post by CaptanSpudsy Mon Sep 03, 2012 2:36 pm

    Ok, here's an updated version.
    I dropped Pursuers, and some extra casts of dark bead, removed wolf ring for RoFaP, changed Artorias gauntlets for Havel's, added the 4 points from att into vitality, and min/maxed it a bit.
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    Post by Rifter7 Mon Sep 03, 2012 2:39 pm

    you don't need it.
    https://soulswiki.forumotion.com/t10790-comprehensive-survey-of-dexterity-s-impact-on-sorcery-casting-speed
    make sure to thumbs up that guy, some awesome work.

    pursuers doesn't really need it either, its the same cast as crystal soul spear.

    did you stealth edit your post? i could of sworn you said something about cast speed..
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    Post by Rifter7 Mon Sep 03, 2012 2:45 pm

    class swap to wanderer. you're wasting a point in attunement unless you plan to go to 16.

    unless you really care about the appearance (which should be fine as is) i'd focus on stacking as much physical as you can. the new spells do physical damage so you'll need it.


    Last edited by Rifter7 on Mon Sep 03, 2012 2:47 pm; edited 1 time in total
    Montante
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    Post by Montante Mon Sep 03, 2012 2:47 pm

    Rifter7 wrote:
    pursuers doesn't really need it either, its the same cast as crystal soul spear.

    I'm glad you've found some use for what I've done, but Pursuers is one of the slow cast spells. It definitely benefits a lot from increased Dexterity. happy
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    Post by Rifter7 Mon Sep 03, 2012 2:50 pm

    happy it does, but it's very slow in general usually being cast as a counter to something, at range (behind a pillar yay!) or at an opponent getting up... where as the faster spells you tested will notice the increase the most because those are usually thrown out, leaving you much more punishable.

    wait you didn't test the other spells. my mistake, i thought you tested pyromancies too.
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    Post by Montante Mon Sep 03, 2012 3:00 pm

    That's in the works, actually. It'll take a bit longer since I need to gather quite a lot of souls to bump up my dexterity.
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    Post by Rifter7 Mon Sep 03, 2012 3:03 pm

    cool. btw how are you calculating the frames? are you not going by 30 fps?

    i can help too, i test the frames out myself sometimes when i'm bored, but i can give you what i've built up for your thread and do some more if you'd like.
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    Post by Rifter7 Mon Sep 03, 2012 3:05 pm

    btw are you pc? don't want to play devils advocate here but if you are just mod everything lmao. it'll make testing this stuff out easyer, and i can help you with the games triggers if theyre anything similar to xbox.

    (it freaks out when you add certain things since you technically shouldnt have it.)
    i always imagine those peasent monsters just start wimp slapping the save file when i load it into the xbox and i screwed the triggers up hahah..
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    Post by Montante Mon Sep 03, 2012 3:06 pm

    This is going off topic, but I calculated the frames by recording a casting at each Dexterity level and comparing the recordings in vDub by counting the individual frames it takes for the entire casting animation to end. There are tells in the character model that you can use to determine when an animation starts and when it ends.

    Edit: And yeah, I'm on PC. I won't be doing any modding, though.

    Edit 2: Any subsequent posts on the subject can be taken in my thread in the PC section. happy
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    Post by Rifter7 Mon Sep 03, 2012 3:14 pm

    that's to bad.
    if you use quicktime you can get it at 30 fps which is the games native frames. let me get you the thread i made for bows, you can chuck the data in there.

    i've got some other stuff too.. but i got pissy about getting downvoted and never posted it lol.
    ill dig around and see if it's in one of these notepad files.. i've been wanting to test the effects of sprint->stop->roll in different areas too since i'm kind of a rollstab junky and always get pinged with jump roll with different areas.

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