All forumites welcomed for their tips:
- Forward + Light Attack breaks guards, staggers and comes out fast on top of the fact it is hard to punish. It can be followed up with: Katana Light Attack, Combusion Pyromancy (At high DEX), ...
- Counter to Forward + Light Attack: If you bait and block a Forward + Light Attack {Except Rapier or on Pyromancy}, you can hit the parry button and will get a successful parry, IF they attempted a combo. This is true for: Katanas, Some Halberds, ...
- Counter 2: Kick-stagger can be partial parried, but the awkward speed of the move makes it difficult to do.
- Counter (on Combustion Pyromancy Kick follow-up): No counter found
- Counter Counter: Delay the attack
- You can stand still during a recovery from a backstab animation to directly turn towards the opponent, preventing chain backstab.
- Counter: Get "in front of them"
- Counter Counter: Hold shield button and pivot forward. It is the safest method possible.
- Counter Counter Counter: Hitting them while standing up can register as a hit
- You can delay your follow-up attacks for about 0.5 to 1 second, this prevents set-up parries
- Counter: Delay your parry (Not 100% of success)
- Counter 2: Poke them
- You can switch weapons while running, while not losing your run animation; allows you to switch between run attacks. On another note, if you press the Light Attack very quickly, you will come to a dead stop and perform a normal light attack.
- You can avoid Bleed Damage by dodging the attack that inflicts Bleed
- Jump attacks [Forward + Strong Attack] cannot be parried
- Counter: It is easy to backstab