PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

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    bloodpixel
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by bloodpixel on Sun Aug 26, 2012 3:55 pm

    I'm now imagining hyper armor duels. That would be funny.


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Juutas on Sun Aug 26, 2012 3:59 pm

    BackwardsBaboon wrote:I don't think the new warpable bonfires were really necessary. It almost seems like it'll feel like playing Skyrim or Fallout where you never have to walk ANYWHERE if you so choose! You can just fast travel everywhere! I think some areas, particularly TotG & Duke's, were MEANT to feel cut off from everywhere else.

    I think the moment you get the ability to warp in Dark Souls the coolest and most useful shortcuts have already been shown to the player and everyone has got their fair share of running around in that point.
    Bonfire warp just makes the latter half of the game more smooth when it comes from moving from place A to place B.


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Forum Pirate on Sun Aug 26, 2012 4:02 pm

    THAT is exciting. No interrupting my swing now you claymore using weakling. Depending on how its done, beiber ring irritation may lessen considerably.

    Now if every hit from a ug weapon stuns, not stun locks u (unless they're under 76 poise), just enough to interrupt whatever they're doing, I'll have no arguement at all. (to stop them poise stabbing, using a katana I can see it, but using a sword bigger than me its a bit off.)


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by ICEFANG on Sun Aug 26, 2012 4:29 pm

    Now this may just because people aren't used to flipping with high poise, but I've been stun locking really easily with my Halberd, I hit and it seems to do a stagger (once again I'm not used to fighting non momtanks, and they aren't used to dying), but I hit someone with the Wolf Ring on and stunlocked them. I think they may have buffed the Halberd's poise damage, I will test if someone knows the normal requirement to ignore the first hit.


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Spurgun on Sun Aug 26, 2012 4:30 pm

    I could help you with testing different weapons once i get on.

    I would love it if the halberd does more poise damage, it's awesome as it is. big grin
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by ICEFANG on Sun Aug 26, 2012 4:31 pm

    I will be uploading our 200 duels silly we'll see if that Wolf Ring protects you ROAR

    And we'll have to try real testing too haha


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Spurgun on Sun Aug 26, 2012 4:51 pm

    But i wanted to upload them silly

    I wont use wolf ring this time twisted
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by ICEFANG on Sun Aug 26, 2012 4:57 pm

    its more logical that I upload, people would rather watch the winner

    (Just in good fun happy)


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Spurgun on Sun Aug 26, 2012 4:59 pm

    Haha. Wont it be bad for your channel if you lose all the time?

    I need to watch your vids so that i can see how good you are silly
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by dancash1808 on Sun Aug 26, 2012 5:00 pm

    Whoop his *** spur winking


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by ICEFANG on Sun Aug 26, 2012 5:02 pm

    EDIT: To other users who DON'T want to see the new content, DO NOT WATCH MY CHANNEL

    I've only uploaded 1.1 videos right now (one is uploading), but I've won my 3/3 (and one game crash for me on a 4th) PvP so far. You can watch them on the saved Twitch.tv, but I can't remember them all, you can see the most recent ~15 minutes I duel someone though.
    http://www.twitch.tv/ravenwolfstarcraft2/b/330040569

    Try 1:22:00


    Last edited by ICEFANG on Sun Aug 26, 2012 5:09 pm; edited 1 time in total


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Spurgun on Sun Aug 26, 2012 5:05 pm

    Watching it right now.
    Almost 2 hours? looks like i'll be up all night silly
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by BackwardsBaboon on Sun Aug 26, 2012 5:06 pm

    Juutas wrote:
    BackwardsBaboon wrote:I don't think the new warpable bonfires were really necessary. It almost seems like it'll feel like playing Skyrim or Fallout where you never have to walk ANYWHERE if you so choose! You can just fast travel everywhere! I think some areas, particularly TotG & Duke's, were MEANT to feel cut off from everywhere else.

    I think the moment you get the ability to warp in Dark Souls the coolest and most useful shortcuts have already been shown to the player and everyone has got their fair share of running around in that point.
    Bonfire warp just makes the latter half of the game more smooth when it comes from moving from place A to place B.

    I do see your point, and maybe it'll have us seeing a bit more action in some of the currently low-traffic areas (looking at you, TotG!)


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Spurgun on Sun Aug 26, 2012 5:08 pm

    ICEFANG wrote:I've only uploaded 1.1 videos right now (one is uploading), but I've won my 3/3 (and one game crash for me on a 4th) PvP so far. You can watch them on the saved Twitch.tv, but I can't remember them all, you can see the most recent ~15 minutes I duel someone though.
    http://www.twitch.tv/ravenwolfstarcraft2/b/330040569

    Try 1:22:00

    Haha, you're there to reproduce? silly
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by ICEFANG on Sun Aug 26, 2012 5:10 pm

    I never wanted to kill that boss, I wanted to kill all that oppose him, and we should stop talking about this here, as its a no spoil zone happy


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Spurgun on Sun Aug 26, 2012 5:15 pm

    Yeah, we should stop talking about it. It looks really hard though.
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Tolvo on Sun Aug 26, 2012 5:38 pm

    So far it seems that deflection actually matters in PvP now. So smaller weapons will have to be careful against shields.

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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Spurgun on Sun Aug 26, 2012 5:40 pm

    Looks like great shields will be more viable then.

    This doesn't make my coming duels with ICE any easier silly
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Revoltage on Sun Aug 26, 2012 5:42 pm

    Tolvo wrote:So far it seems that deflection actually matters in PvP now. So smaller weapons will have to be careful against shields.
    I was watching a pvp video where that happened. I've never seen deflection happen in pvp before so that must be a new thing. The only times I've seen shield deflection were in pve.

    So do you think it only depends on the weapon you're using? Or maybe the type of shield has to do with it too....

    I swear, every time there's new info many more questions pop up! Look Skyward


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Tolvo on Sun Aug 26, 2012 6:01 pm

    Alright if you want a good idea, test weapons on a Silver knight. See what their shield deflects.

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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Spurgun on Sun Aug 26, 2012 6:04 pm

    But do it on a player using a SK shields silly
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Tolvo on Sun Aug 26, 2012 6:06 pm

    I mean for those of us without the PTDE and a gaming PC.
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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by WyrmHero on Sun Aug 26, 2012 8:35 pm

    Any news on chain backstab?


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Revoltage on Sun Aug 26, 2012 9:27 pm

    Nothing on that yet. I kinda doubt it has changed but hopefully someone will test chain BS's out. What's really been bothering me is whether any BS mechanics have changed at all, besides the decreased damage.


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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

    Post by Luceid on Sun Aug 26, 2012 9:40 pm

    I made an account just to post this change because I'm really surprised no has caught it yet (or if it has been noticed and not updated to the main post sorry).

    While attacking with spears with a shield up, the stamina cost appears to be 150% of normal. Attacking with a shield down has not been changed at all.

    I usually did all play throughs relying on lightning spear turtling. So with the addition of the elemental nerf, I had to completely relearn how to play. It was quite a fun experience!

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    Re: PTD Fixes/Nerfs/Etc... [NO LORE SPOILERS]

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