Going for a Murakumo build

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    TrueSnake
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    Going for a Murakumo build

    Post by TrueSnake on Mon Aug 20, 2012 11:10 am

    Hey guys, just wanted your opinion on something. I'm starting a build with the Murokumo, and wasn't sure if I should go for the high damage with the lightning +5, or the dex param bonus with a +15. What do you guys think? I'll also be using a Black Bow of Pharis and some pyromancy.. preferrable for PvP.
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    TehInfamousAmos
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    Re: Going for a Murakumo build

    Post by TehInfamousAmos on Mon Aug 20, 2012 11:23 am

    Murakumo build options : http://tinyurl.com/8ojkaae
    Strength setup. so you take normal str weaps physical and an ele mura - it has options for any dexterity weapon to be used I believe.

    option 2: http://tinyurl.com/8ojkaae

    option for any weapons with some pyromancy backup silly


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    Re: Going for a Murakumo build

    Post by TrueSnake on Mon Aug 20, 2012 11:50 am

    Thanks, that helped some!
    Let me clarify though, right now, I'm at this:
    http://tinyurl.com/9prkqux

    Should I start building my dex up for a +15 build, or focus on a lightning +5
    build? Which would deal more damage per hit in general? I really want to end this build without having to use havel's ring though, and still 250+ def. Thanks again!


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    Re: Going for a Murakumo build

    Post by TehInfamousAmos on Mon Aug 20, 2012 11:54 am

    it can finish that way and have over 250 defence silly well about 360ish def. http://tinyurl.com/92arn7r


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    Re: Going for a Murakumo build

    Post by TrueSnake on Mon Aug 20, 2012 12:04 pm

    Wow that's a pretty amazing build! I like it a lot! Ill definitely aim for that thank you!


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    Re: Going for a Murakumo build

    Post by TehInfamousAmos on Mon Aug 20, 2012 12:06 pm

    haha you're welcome.


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    Re: Going for a Murakumo build

    Post by TrueSnake on Tue Aug 21, 2012 12:15 am

    Hmmm... I've been playing around with this bold on a coupe other calculators.. and it seems that even with the 40 dex, a +5 lightning Muro is still better than a +15 one.. So not really going to put all those points in dex just for the bow I don't think..
    What do you think?


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    Re: Going for a Murakumo build

    Post by WyrmHero on Tue Aug 21, 2012 12:32 am

    Elemental AR is always higher than pure physical. But at 40 Dex, normal or crystal always wins.


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    Re: Going for a Murakumo build

    Post by TrueSnake on Tue Aug 21, 2012 12:45 am

    So your saying that a +15 would be best with 40 dex? If so, would it be a very dramatic difference? or should I not waste the points and just go with the lightning Muro? Sorry for all the questions, but you're telling me one thing while the calculator says another. Maybe it's out dated.. I'm just confused. :|


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    Re: Going for a Murakumo build

    Post by DamageCK on Tue Aug 21, 2012 1:31 am

    It's a pretty big difference. Attack Rating is the amount of potential damage a weapon will do before applying the enemy's defenses. The reason +15 is better is because only the opponent's physical defense is applied. With elemental weapons, you get what's called "split damage" because it does two types of damage, physical and in this case lightning, which means the opponent's physical AND lightning defense is applied. This results in lower actual damage output. You can test this on any PvE enemy as well. If you're investing heavily in either str or dex, it's almost always best to +15 the weapon the stat applies to. Hope that helps, my man.


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    Re: Going for a Murakumo build

    Post by ROOSTER330 on Tue Aug 21, 2012 1:31 am

    Depends on your preference, and what SL you plan to get to. Most pvp is done at 80 or 120. If your stayin lower, elemental is better, and just dump the rest into vit, if your going to 120, you either go elemental and have extra vit, but lower AR, or you use dex +15, mayne even buff the weapon and have higher AR, but less Vitality. So depends on what you wanna do with it.

    Oh and welcome to the forum happy


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    Re: Going for a Murakumo build

    Post by ROOSTER330 on Tue Aug 21, 2012 1:32 am

    DamageCK wrote:It's a pretty big difference. Attack Rating is the amount of potential damage a weapon will do before applying the enemy's defenses. The reason +15 is better is because only the opponent's physical defense is applied. With elemental weapons, you get what's called "split damage" because it does two types of damage, physical and in this case lightning, which means the opponent's physical AND lightning defense is applied. This results in lower actual damage output. You can test this on any PvE enemy as well. If you're investing heavily in either str or dex, it's almost always best to +15 the weapon the stat applies to. Hope that helps, my man.

    And that totally explains that. Lol


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    Re: Going for a Murakumo build

    Post by TrueSnake on Tue Aug 21, 2012 1:38 am

    ROOSTER330 wrote:
    DamageCK wrote:It's a pretty big difference. Attack Rating is the amount of potential damage a weapon will do before applying the enemy's defenses. The reason +15 is better is because only the opponent's physical defense is applied. With elemental weapons, you get what's called "split damage" because it does two types of damage, physical and in this case lightning, which means the opponent's physical AND lightning defense is applied. This results in lower actual damage output. You can test this on any PvE enemy as well. If you're investing heavily in either str or dex, it's almost always best to +15 the weapon the stat applies to. Hope that helps, my man.

    And that totally explains that. Lol
    Yes that definitely helps a lot! So since the +15 will do more damage in the end, because it doesn't have to deal with split damage, I think I'll be going with that as well as 40 dex.

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