More interesting backstab mechanic?

    Share

    PaladinManFace
    Casual
    Casual

    Posts : 39
    Reputation : 0
    Join date : 2012-07-16

    More interesting backstab mechanic?

    Post by PaladinManFace on Sat Aug 18, 2012 6:42 pm

    What if you couldn't backstab unless you were walking. No jogging or spritning just walking. It would make stealthy theif guys better and stop a lot of stupid pvp.

    Furthermore, what if the hornet ring's effect changed to allow you to backstab while you were running/sprinting. Small weapons like knives instead of having extra critical damage could allow you to backstab while you were jogging(not sprinting). Also players using an item or flasking could be backstabbed regardless of your running speed (in pvp situations etc.) because they are stationary.

    I think it would be cool, it could just be retarted idk. One thing is for sure though, you wont have to worry about it ever happening in a patch so no hate comments lol. It's just a thought. Let me know if you think any tweaks could make this work without ruining the game.
    avatar
    WyrmHero
    Lordvessel
    Lordvessel

    Posts : 8742
    Reputation : 221
    Join date : 2012-02-16
    Age : 29
    Location : The Painted World

    Re: More interesting backstab mechanic?

    Post by WyrmHero on Sat Aug 18, 2012 6:48 pm

    I have proposed reducing the backstab window. The backstab should be done only if you are facing directly to the enemy's back and at 0 distance from his back. Also it should only be done while lock on is active, eliminating roll bs and pivot bs. Maybe adding a stealth mode (press R3 analog), but that could break PvP mechanics.


    _________________
    PSN: WyrmHero1945

    Dedicated Blade of the Darkmoon.
    Chaos Legion Str weapons covenant
    avatar
    Jester's Tears
    Insomniac
    Insomniac

    Posts : 1271
    Reputation : 27
    Join date : 2012-08-06
    Age : 27
    Location : Inside your Head?

    Re: More interesting backstab mechanic?

    Post by Jester's Tears on Sat Aug 18, 2012 6:55 pm

    WyrmHero wrote:I have proposed reducing the backstab window. The backstab should be done only if you are facing directly to the enemy's back and at 0 distance from his back. Also it should only be done while lock on is active, eliminating roll bs and pivot bs. Maybe adding a stealth mode (press R3 analog), but that could break PvP mechanics.

    I was thinking of making a Topic of that.


    _________________
    PSN: BerzekerS
    I can be a sarcastic Bastard. I can be an Ironic Bastard. I can also be a Bastard
     Well What is it Cheers! Well What is it 

    Live Life Smiling. Dying is No Excuse for stopping   :mask-averice:
    avatar
    BLA1NE
    Stat Guru
    Stat Guru

    Posts : 2631
    Reputation : 172
    Join date : 2012-01-17
    Location : Montreal

    Re: More interesting backstab mechanic?

    Post by BLA1NE on Sat Aug 18, 2012 9:13 pm

    I don't think it's such a great suggestion because it would take away from backstabs being a tool used to punish opponent's mistakes. The Hornet's Ring is an interesting idea, but I think it'd be too restrictive... I don't know, not in the mood to think things through right now! My gut feeling tells me it would detract from gameplay, but I could be convinced otherwise.

    I agree with Wyrm's suggestion about reducing the window, for sure. But I do not agree about the "you have to be locked-on" part, at all! Being able to simply run right by your opponent without lock-on and quickly turn around and backstab them (in PvE, especially) is a great offensive strategy in Dark Souls, and it would be a huge detraction to not be able to do that anymore. I'm rarely ever locked-on when I backstab, so I would be very disappointed to lose that ability.

    My opinion is that the backstab window needs to be reduced, and that only certain weapons and weapon classes should have the ability to perform backstabs.


    _________________
    Blaine Incarnate
    avatar
    ICEFANG
    Insomniac
    Insomniac

    Posts : 1087
    Reputation : 106
    Join date : 2012-07-18

    Re: More interesting backstab mechanic?

    Post by ICEFANG on Sat Aug 18, 2012 9:22 pm

    All weapons should be able to do backstabs, but if you reduced certain weapon's crit bonus, it would make it more of a, stop that healing, move against poise users. I don't think the window is too big, but if this came true, they'd still need to remove chain and other silly bs mechanics.


    _________________
    DRAGONBRO4LIFE

    See my youtube channel, with Dark Souls Prepare to Die (spoilers):
    www.youtube.com/user/RavenWolfStarcraft2
    See my livestream to watch me do it live (spoilers):
    http://www.twitch.tv/ravenwolfstarcraft2
    avatar
    BLA1NE
    Stat Guru
    Stat Guru

    Posts : 2631
    Reputation : 172
    Join date : 2012-01-17
    Location : Montreal

    Re: More interesting backstab mechanic?

    Post by BLA1NE on Sat Aug 18, 2012 9:34 pm

    I disagree. It's not about the damage, or the crit modifier, it's about swing speed, and weapon purpose. I find it ridiculous that very large weapons, which are very slow and easy to dodge, should have the ability to perform a "grab-attack" like backstabbing. Just because you got behind your opponent for a fraction of a second shouldn't allow you to get a free hit on them that they would otherwise have been able to dodge twice before the attack would have connected!


    Edit: actually, I like the waling suggestion for backstabbing with ultra-large weapons. If you catch your opponent off guard, and really sneak up behind them to perform the backstab, then to me it would be acceptable. But in a heated fight against an opponent that can dodge very quickly, I find it out of place.


    _________________
    Blaine Incarnate
    avatar
    ICEFANG
    Insomniac
    Insomniac

    Posts : 1087
    Reputation : 106
    Join date : 2012-07-18

    Re: More interesting backstab mechanic?

    Post by ICEFANG on Sat Aug 18, 2012 9:37 pm

    Yes but its not all about realism either, if you can't backstab with a Claymore, how do you kill someone with full Havel's and heals all the time?


    _________________
    DRAGONBRO4LIFE

    See my youtube channel, with Dark Souls Prepare to Die (spoilers):
    www.youtube.com/user/RavenWolfStarcraft2
    See my livestream to watch me do it live (spoilers):
    http://www.twitch.tv/ravenwolfstarcraft2
    avatar
    BLA1NE
    Stat Guru
    Stat Guru

    Posts : 2631
    Reputation : 172
    Join date : 2012-01-17
    Location : Montreal

    Re: More interesting backstab mechanic?

    Post by BLA1NE on Sat Aug 18, 2012 9:54 pm

    If you're using a claymore or bigger weapon, you have time to get a few hits in while they're flasking, so you can stun-lock them, or near it. Hit them again quickly enough and you'll stun-lock them, no need for a backstab. But flasking, along with other potential actions, could be exceptions. If your opponent is chugging estus, he's incapable of dodging at that moment, so it wouldn't be unreasonable to allow large weapons to do backstabs in that situation.


    _________________
    Blaine Incarnate
    avatar
    ViralEnsign_
    Lordvessel
    Lordvessel

    Posts : 7873
    Reputation : 136
    Join date : 2012-02-18
    Age : 24
    Location : The Executive Members Boardroom

    Re: More interesting backstab mechanic?

    Post by ViralEnsign_ on Sat Aug 18, 2012 10:09 pm

    Jester's Tears wrote:
    WyrmHero wrote:I have proposed reducing the backstab window. The backstab should be done only if you are facing directly to the enemy's back and at 0 distance from his back. Also it should only be done while lock on is active, eliminating roll bs and pivot bs. Maybe adding a stealth mode (press R3 analog), but that could break PvP mechanics.

    I was thinking of making a Topic of that.

    Yes .... yes you were


    _________________




    PSN- ViralEnsign_

    [[11:09:53 p.m.] Robb "the Ensign_": The sexual tension is enough to blow wyrms head off
    [11:10:04 p.m.] Kwith: Woah.
    [11:10:08 p.m.] Kwith: ..Woah.
    [11:10:14 p.m.] Robb "the Ensign_": FATALITY!
    [11:10:16 p.m.] ◥▶️_◀️◤ TehInfamousAmos: AHAHAHAHAHAHA
    [11:10:19 p.m.] Tolvo: You want to see sexual tension.
    [11:10:20 p.m.] ◥▶️_◀️◤ TehInfamousAmos: BEASTIALITY
    avatar
    Forum Pirate
    Chosen Undead
    Chosen Undead

    Posts : 6625
    Reputation : 232
    Join date : 2012-01-30
    Age : 26
    Location : International waters

    Re: More interesting backstab mechanic?

    Post by Forum Pirate on Sun Aug 19, 2012 2:10 am

    There is magic, realism has no place. As I've already stated, simply changing the animation for large weapons would negate the complaint, even with that enourmous sword I could trip you and slam the sword into you as you land. It wouldn't feel good, I promise. It even keeps with the "vital area strike" theory of critical attacks, your head and chest being caved in is bound to hit some vital areas.

    As is, simply reducing the window would work well.


    _________________
    Your rules are yours
    My honor is mine.
    Perspective is everything.
    We are Exiles, and our home is Painted with the blood of trespassers.
    avatar
    Rifter7
    Hollowed
    Hollowed

    Posts : 1523
    Reputation : 69
    Join date : 2012-05-05
    Location : Tama

    Re: More interesting backstab mechanic?

    Post by Rifter7 on Sun Aug 19, 2012 3:45 am

    they should just make it the same as demon's souls.


    _________________
    avatar
    cloudyeki
    Compulsory Poster
    Compulsory Poster

    Posts : 3685
    Reputation : 101
    Join date : 2012-03-19
    Age : 25
    Location : Cali

    Re: More interesting backstab mechanic?

    Post by cloudyeki on Sun Aug 19, 2012 3:59 am

    Rifter7 wrote:they should just make it the same as demon's souls.

    You mean were it was a near impossibility to backstab anyone?

    actually ya, I feel as though backstabs got too much of a buff. Atleast decrease the crit modifier on ultra weapons, say down to 60 or 70. That way you won't gave gits bs fishing with DMB-buffed UGS while wearing the hornet's ring. They'll just use the Rapier instead tongue


    _________________
    Spoiler:

    Props to BindMind for the sig!
    avatar
    Forum Pirate
    Chosen Undead
    Chosen Undead

    Posts : 6625
    Reputation : 232
    Join date : 2012-01-30
    Age : 26
    Location : International waters

    Re: More interesting backstab mechanic?

    Post by Forum Pirate on Sun Aug 19, 2012 9:52 pm

    and you'd screw those of us who use big weapons when we try to fight gankers. My biggest defense against multiple foes with the dgm is that if they even pretend to screw up they immediatly take a bs and die, without that they'll just heal and i'll never kill them


    _________________
    Your rules are yours
    My honor is mine.
    Perspective is everything.
    We are Exiles, and our home is Painted with the blood of trespassers.
    avatar
    Shakie666
    Obsessed
    Obsessed

    Posts : 445
    Reputation : 12
    Join date : 2012-01-24
    Location : Nowhere you've heard of.

    Re: More interesting backstab mechanic?

    Post by Shakie666 on Mon Aug 20, 2012 12:00 pm

    They shouldn't decrease the crit modifier for big weapons IMO, they're at too much of a disadvantage compared to quick weapons as it is, not to mention that all the bs gankers i've seen were using rapiers anyway.

    I seem to recall the pvp in DeS, no one bothered with backstabs, which is why is was more interesting. So, they should make it like DeS: smaller window and get rid of the hornet's ring.

    Sponsored content

    Re: More interesting backstab mechanic?

    Post by Sponsored content


      Current date/time is Tue Oct 24, 2017 8:26 am