Should they fix this small PvE problem?

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    Seignar
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    Should they fix this small PvE problem?

    Post by Seignar on Sat Aug 18, 2012 12:04 pm

    If you are unaware, in the Catacombs, if you take any shortcut and rest at the Tomb of Giants bonfire without rotating both of the bridges; then you're effectively stuck in that place unless you have the Lordvessel or know your way down the secret path to the TWoP.

    So what I wanted was that upon defeating Pinwheel, since Patches is going to move to the ToG anyways, both rotating bridges should be placed upright as to facilitate a means of return. Because, I mean, getting out of the ToG is hard and you will be slightly persuaded to go there after ringing the blightown bell (more or less) to search for Rhea.

    Problem is:

    A) Getting out of the ToG manually is difficult due to some battles on the way up
    B) Wheel Skeletons
    C) Path to TWoP is dangerous if you don't know about it
    D) VERY far off bonfires
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    Re: Should they fix this small PvE problem?

    Post by Bcc17 on Sat Aug 18, 2012 12:05 pm

    I don't even know how you would get to ToG without rotating both bridges.


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    Re: Should they fix this small PvE problem?

    Post by billy_bayonet on Sat Aug 18, 2012 12:06 pm

    you can drop down to Pinwheel right from the first part of the catacombs when i invade i can get get to the boss gate in about 15 seconds if my prey is near the end of the level


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    Re: Should they fix this small PvE problem?

    Post by Knight Alundil on Sat Aug 18, 2012 12:56 pm

    I did this by accident on a sl11 toon and had to work my way out. I'd have to say no, they shouldn't patch it.

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    Re: Should they fix this small PvE problem?

    Post by Reaperfan on Sat Aug 18, 2012 1:00 pm

    I don't think they really should, since if you know enough about the level layout to be able to take the falling shortcut, then you most likely also know where to find the TWoP exit. And if it's about having to fight your way back up...well, you either spend the effort fighting your way down and opening up the bridges or you spend your effort fighting your way back up after taking the shortcut.


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    Re: Should they fix this small PvE problem?

    Post by BIG TIME MASTER on Sat Aug 18, 2012 2:37 pm

    Those who live by the shortcuts shall die by the shortcut.





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    Re: Should they fix this small PvE problem?

    Post by Azran on Sat Aug 18, 2012 2:37 pm

    I think you can actually leave the place even if you haven't rotated the bridges. Haven't tried it, but I've heard of it.

    It's like saying they should patch the Great Hollow, since it's a bother to climp it up all again. silly


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    Re: Should they fix this small PvE problem?

    Post by retro on Sat Aug 18, 2012 3:39 pm

    Reaperfan wrote:And if it's about having to fight your way back up...well, you either spend the effort fighting your way down and opening up the bridges or you spend your effort fighting your way back up after taking the shortcut.
    I agree. Fighting your way out will be very challenging to someone who hasn't learned the level very well yet, but it's not that difficult. The most challenging part is making it up the ladder from TotG, but that's near the bonfire so its easy to try again quickly if you fail. Once you hit the catacombs again, it's fairly easy.

    -The skeleton wheels aren't that big of a threat when you carefully lure one or two out at a time.
    -The bridges? Doesn't matter if they've been rotated or not, you can just take the TWoP / Crystal Lizard paths.

    There have been patches to make the game easier, some of which I think they went a little too far with*. I wouldn't want them to patch an easier way out of the Catacombs... they should stick to their guns on the challenge they designed. I think they should even patch the game to make Pinwheel a little more difficult. Give him twice the health, or something.

    *I do agree with them adding souls to killed Skeletons, because it's a handy way to know the enemy is dead for certain. I enjoy that comfort. It's especially helpful for co-op, when one person isn't using a divine weapon and you want that reassurance that the enemy is dead. For me, it's not about easier access to souls... I'd be happy if they only gave 1 soul each.
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    Re: Should they fix this small PvE problem?

    Post by joeclone on Sat Aug 18, 2012 5:27 pm

    ok it seems like this is going to be wrong, but isn't there a short cut from totg to ash lake/ blighttown swamp area? i am almost 100% sure i found one once.


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    Re: Should they fix this small PvE problem?

    Post by Azran on Sun Aug 19, 2012 3:15 am

    joeclone wrote:ok it seems like this is going to be wrong, but isn't there a short cut from totg to ash lake/ blighttown swamp area? i am almost 100% sure i found one once.

    Nope, the only way in and out Ash Lake is through the Great Hollow, or the Bonfires.


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    Re: Should they fix this small PvE problem?

    Post by DoughGuy on Sun Aug 19, 2012 8:31 am

    @OP Thats where the real Dark Souls begins twisted
    Did it on my SL 20. Took forever, so much concentration (relatively few deaths) and I hated every second. But its one of my favourite dark souls moments.


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    Re: Should they fix this small PvE problem?

    Post by Anonymous Proxy on Sun Aug 19, 2012 9:18 am

    So I am curious... How will gaining the TWoP help you get out quicker? o_O... Isn't it located in the middle of absolutely nothi-- Oh yeah. It connects to where the second Necromancer is.

    NVM BRO.


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